Wednesday, September 20, 2006

Town model


Here is a render of the town I modeled and textured for the CG Talk Spectacular challange. It is based on an idea I have been developing for a television series or video game, involving a group if characters that fly around in ww2 inspired jet packs. The town was modeled in fairly low rez geometry with simple tiled textures. I created about ten base structures, which then u.v. mapped, and then duplicated and combined to create dozens of unique buildings. I used a character to maintain a uniform scale throughout the town, and i tried to create an organic and interesting street pattern. The waterfall and ocean where a combination of maya shaders and digital painting, and the lighting was rendered in several passes and composited in photoshop.

Female Character Render


Here is the knight chatacter, shown in the bind pose before any rigging. I only rigged the character enough to get it into the pose I needed for the final image, then i deleted the joints and corrected the geometry. I added all kinds of detail the I knew would not show, just because it was fun to model. I'd like to make the low rez version of the character one day that I could fully rigg and use in an animarion.

Character Renders


Here a detail of the two characters rendered, without the background I included to the CG Talk contest submission. I think the lighting and texturing turned out well, but as I wrote earlier, I ran out of time and did not pose the characters as well as I could have. The two wire frame images (shown in previous posts) show the updated versions. Alexi

Creature Wireframe


The second character I created for the CG Talk Master and Servant challenge. I spent so much time building and texturing the characters I didn't have much time to pose, render and composite the final image, so it did not turn out as well as I would have hoped. Still, I like the design of two characters and I'm pleased with how they turned out. Alexi

Character Wireframe

This is a wire frame screen capture of a model I made for the CG Talk Master and Servant contest. It is a very detailed and complex model because the contest called for a large final image. It was fun to build but difficult to pose because it is so heavy. Alexi

Sunday, September 17, 2006

warcraft character finished


This is the better of the two paintings in my opinion, though parts of it are a bit unfinished. The character himself is not really in the typical Blizzard style, but l like how the design turned out. I don't expect to win any prizes with these entrees, but it was a good excuse to practice my digital painting. Alexi.

Starcraft contest entry complete


I've finished the starcraft figure enough that I can submit it to the Blizzard art contest. I decided to keep it sketchy and focus on the desing, rather then go for the look of a finished painting. I kept the pencil outlines and used simple brushed to roughly block in the 3d volumes. At the end I overlayed some texture on top of the painting to give the piece more interest. Alexi

Thursday, September 14, 2006

starcraft character concept


This is the second image I'm submitting to the Blizzard art contest. This one is based on the ghost character with the added twist of being a sniper. As a unit in the game she would have the ability to find and damage enemies from great distances, which I think would bring an interesting dimension to the starcraft gameplay. Alexi.

warcraft character concept


Here are a couple sketches I've been working on the Blizzard art contest. I've got them near completion, i just need to add some texture and some lighting effects. This first character is for the warcraft 2d character design category. He is supposed to a half orc, half torrin creature, that would be a light infantry or scouting unit in the game. hopefully I can getit finished up by this Sunday. Alexi

link to art gallery site

For my first entry I'll give a link to my galley on photo bucket. I've been uploading all the drawings and sketches I can dig up, as well as renders of 3d models and some oil paintings.
It's not in any kind of order, though most the images at the begining are the most recent, and then art from the last three or four years is all mixed together on the other pages. Some of the 3d models have names next to them because they are for work (made for the t.v. series miss spider, ruby gloom, grossology and backyardigans) here at nelvana. I'm going to be posting my newest art and 3d images on this site from now on so I can add explinations and get some feed back.

Here is thethe link to my gallery:

http://s114.photobucket.com/albums/n241/alexichabane/

Alexi