This is the concept image for my entry in the last CG talk competition. The contest had a "journey" theme, and I added the key and matches to hint at a backstory for the characters, and provide a reference to show thier tiny size. The idea was that some person had done something to them, and now they where out for revenge. I like the colour designs, which where based on various tropical tree frogs and lizzards. The second image shows a hand drawn image I was going to use as a bump map for the characters scales. Alexi
Thursday, October 12, 2006
Monster Creature Scene Concept
This is the concept image for my entry in the last CG talk competition. The contest had a "journey" theme, and I added the key and matches to hint at a backstory for the characters, and provide a reference to show thier tiny size. The idea was that some person had done something to them, and now they where out for revenge. I like the colour designs, which where based on various tropical tree frogs and lizzards. The second image shows a hand drawn image I was going to use as a bump map for the characters scales. Alexi
Monster Creature Wireframes
Here are a couple wireframe images of three monster creatures I modeled recently. I was going for a funny and cartoony style with a moderate amount of detail. I planned to use them for a CG talk digital art contest but I did not have time to finish. I got as far as U.V. mapping the characters was preparing to rig them (just enough that I could pose them for the image). I like the designs and I'm waiting for another opportunity to use these guys. Alexi
Tuesday, October 10, 2006
Complete Image; Airship and Town
Here is the whole scene composited together, as I submitted it to the contest. The clouds and ocean are composited with photographs and some photoshop trickery. It was a difficult composition, and in retrospect I would have liked the town to take up more of the space in the background. Also, I think I should have made a thicker layer of clouds instead of the ocean, so that the city itself would be up in the sky. When I put together my next demo reel I will try some new variations on the compositing and layout. Alexi
Character design
Here is a render of the character I used in the CG talk spectacular challange, based on my braviators series pitch. The design is based in WW2 era technology and fashion, combined with some sci-fi and fantasy elements. I wanted the flight-pack device to look like it would fun to fly (even though landing it would be a problem). It took me some time to arrive at the current colour scheme, but I think it worked out well in the end. The only problem is that some of the decals came out backwards in this render. I'm planning on rigging the character and flight-pack one day soon so i can do some animation with it. Alexi
Wednesday, September 20, 2006
Town model
Here is a render of the town I modeled and textured for the CG Talk Spectacular challange. It is based on an idea I have been developing for a television series or video game, involving a group if characters that fly around in ww2 inspired jet packs. The town was modeled in fairly low rez geometry with simple tiled textures. I created about ten base structures, which then u.v. mapped, and then duplicated and combined to create dozens of unique buildings. I used a character to maintain a uniform scale throughout the town, and i tried to create an organic and interesting street pattern. The waterfall and ocean where a combination of maya shaders and digital painting, and the lighting was rendered in several passes and composited in photoshop.
Female Character Render
Here is the knight chatacter, shown in the bind pose before any rigging. I only rigged the character enough to get it into the pose I needed for the final image, then i deleted the joints and corrected the geometry. I added all kinds of detail the I knew would not show, just because it was fun to model. I'd like to make the low rez version of the character one day that I could fully rigg and use in an animarion.
Character Renders
Here a detail of the two characters rendered, without the background I included to the CG Talk contest submission. I think the lighting and texturing turned out well, but as I wrote earlier, I ran out of time and did not pose the characters as well as I could have. The two wire frame images (shown in previous posts) show the updated versions. Alexi
Creature Wireframe
The second character I created for the CG Talk Master and Servant challenge. I spent so much time building and texturing the characters I didn't have much time to pose, render and composite the final image, so it did not turn out as well as I would have hoped. Still, I like the design of two characters and I'm pleased with how they turned out. Alexi
Character Wireframe
Sunday, September 17, 2006
warcraft character finished
This is the better of the two paintings in my opinion, though parts of it are a bit unfinished. The character himself is not really in the typical Blizzard style, but l like how the design turned out. I don't expect to win any prizes with these entrees, but it was a good excuse to practice my digital painting. Alexi.
Starcraft contest entry complete
I've finished the starcraft figure enough that I can submit it to the Blizzard art contest. I decided to keep it sketchy and focus on the desing, rather then go for the look of a finished painting. I kept the pencil outlines and used simple brushed to roughly block in the 3d volumes. At the end I overlayed some texture on top of the painting to give the piece more interest. Alexi
Thursday, September 14, 2006
starcraft character concept
This is the second image I'm submitting to the Blizzard art contest. This one is based on the ghost character with the added twist of being a sniper. As a unit in the game she would have the ability to find and damage enemies from great distances, which I think would bring an interesting dimension to the starcraft gameplay. Alexi.
warcraft character concept
Here are a couple sketches I've been working on the Blizzard art contest. I've got them near completion, i just need to add some texture and some lighting effects. This first character is for the warcraft 2d character design category. He is supposed to a half orc, half torrin creature, that would be a light infantry or scouting unit in the game. hopefully I can getit finished up by this Sunday. Alexi
link to art gallery site
For my first entry I'll give a link to my galley on photo bucket. I've been uploading all the drawings and sketches I can dig up, as well as renders of 3d models and some oil paintings.
It's not in any kind of order, though most the images at the begining are the most recent, and then art from the last three or four years is all mixed together on the other pages. Some of the 3d models have names next to them because they are for work (made for the t.v. series miss spider, ruby gloom, grossology and backyardigans) here at nelvana. I'm going to be posting my newest art and 3d images on this site from now on so I can add explinations and get some feed back.
Here is thethe link to my gallery:
http://s114.photobucket.com/albums/n241/alexichabane/
Alexi
It's not in any kind of order, though most the images at the begining are the most recent, and then art from the last three or four years is all mixed together on the other pages. Some of the 3d models have names next to them because they are for work (made for the t.v. series miss spider, ruby gloom, grossology and backyardigans) here at nelvana. I'm going to be posting my newest art and 3d images on this site from now on so I can add explinations and get some feed back.
Here is thethe link to my gallery:
http://s114.photobucket.com/albums/n241/alexichabane/
Alexi
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