Wednesday, September 20, 2006
Town model
Here is a render of the town I modeled and textured for the CG Talk Spectacular challange. It is based on an idea I have been developing for a television series or video game, involving a group if characters that fly around in ww2 inspired jet packs. The town was modeled in fairly low rez geometry with simple tiled textures. I created about ten base structures, which then u.v. mapped, and then duplicated and combined to create dozens of unique buildings. I used a character to maintain a uniform scale throughout the town, and i tried to create an organic and interesting street pattern. The waterfall and ocean where a combination of maya shaders and digital painting, and the lighting was rendered in several passes and composited in photoshop.
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1 comment:
Looks awesome Alexi
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