Wednesday, February 28, 2007

rough pages (comic that never happened, part6)






These are two rough pages from the comic book, as well as a few more sketches and layout thumbnails. I like to do a whole pile of generic "fight scene" sketches, and then try to piece them together in a logical order. New images are then created to string everything together and make sure the actions hook up. Alexi

Environment Designs (comic that never happened, part5)






These sketches are rough designs for the various settings of the comic, in particular, the first act. This was most developed area of the story and we got right up to the layout stage. I like to plan out areas with wide, map-like reference drawings to establish size and space relationships. This also helps in the planning of the story and in figuring out where the characters are at a given moment, and what views should be seen in the background.

Character designs (comic that never happened, part4)






More comic stuff, including some costumes and designs from background characters. Alexi

Character designs (comic that never happened, part3)






More sketches from the design stage of the comic. For me, this is the best part. I usually start by looking though national geographic or museum or collections for ancient artifacts. I look for interesting shapes and designs, and look at how certain aesthetics are common in various societies. When I design characters from a specific (and in this case, fictitious) culture I try and repeat graphic and stylistic elements. So, at a glance it is recognizable that they are of the same group. The style and symbols of a culture will depend on values and standing of the society (are they war-like or peaceful, wealthy or poor, isolated or cosmopolitan?) From there I can expand on the design, changing it to suit the individuals and their place in society. I try to reason out what design elements can I incorporate so that it becomes obvious that a character is, for example, a merchant or a soldier or a nobleman. Finally, I adjust the face and body to give the character a distinct and interesting look and personality. I didn’t really get to that stage on these sketches, as they are mostly concerned with costume designs.

Character designs (comic that never happened, part2)






future-past world, where a once great civilization has been lost and the characters exist in a primitive and savage (almost medieval) environment. It was our idea to mix remnants of the advanced cultures and the new primate societies into the character designs and weapons. To further develop the back story, and explain the designs for different species, we imagined that at one point space travel existed before some event in the very distant past caused for the down fall of all civilization and the loss of most technology and knowledge. As a result, many different species where left on the same planet, with only mythology and legend to explain their origins. Anyway, here are some more images. Alexi

Character designs (comic that never happened, part1)






Here are some character designs from a group comic book project that was started but never finished back in my college days. We had the story worked out very loosely, and where developing the costumes and architecture of the various civilzations. Then we finished school, got jobs, moved apart the project died a slow death. These sketches where works in progress, but where very close to being finalized designs. I used the same template for the male and female bodies to save time, and focus more on the details and shapes of the costume, rather then re-drawing the figures for each character. Here are some samples. Alexi

Monday, November 20, 2006

another pitch concept



Here are a couple of images I drew for a group pitch to Nelvana studios last year. We worked out a story about a group of kids in space with mech-like suits of armour but everyone we showed it to said it would be too complex and expensive to create a series (in 2d or 3d). The target audience was supposed to be kids 8-12 so the designs arn't too intense or agressive, but it was pitched as an action show so I tried to keep things fun and cool-looking.

Wednesday, November 15, 2006

flying tank car thing





Here is a cool model I made for the 2d show Grossology. It gets rendered out in a toon shader for the show with two tone colours and black outlines, which is why I made the stripes out of 3d geometry. It does not get used too much in the show, which is a shame because it has a cool design and I rigged the wings, treads and the rear suspension. I even made one of the characters in 3d, just for fun.

Wednesday, November 08, 2006

Some more concept work





A few more pages of design work for Nelvana, dating back to the Spring of 2006. We would meet in groups and get information about the shows and characters, and then have a week or two to come up with some sketched and designs. We would meet again and eveyone would show thier drawings and discuss what worked and what didn't. It was a fun process, though I am not sure if any of the properties will ever get made into television series or how these designs effected the final versions of the characters.

Character designs for Nelvana






Nelvana will have pitch sessions from time to time where employees can submitt ideas for short films or series. They also have design sessions where we develop properties already owned by the studio. Here are some sketches I did for shows that where in the early stage of development and looking for direction in terms of character design and style.

Wednesday, November 01, 2006

Comic Layout Pictures 2



Here is the layout for the landing sequence, which I did before the drawings in my last post. I think the newer ship design is better, but the long and narrow one works better for these compositions. Alexi.

Comic Layout Pictures





Here are designs for a comic book sequence I've been thinking about for a while. I need a to land on a platform which extends over a vast cliff. I've been trying a few different designs foe the palace as well as the ship, but it's getting there. Alexi

Animal characters



Some characters I've been developing. I had an idea for a short about a group of animals that live the lone tree in the centre of a small park in the middle of a city. I havn't written any stories yet, I was first trying to establish the characters personality through thier designs. I dropped the bug characters because they look way too much A Bug's Life designs, but the ones I inked and colored seem like a fun group.